Project Overview

I joined as the sole UX designer at Another to take GotMine, their new B2C flash-sale platform helping retailers liquidate excess inventory, from 0 to 1. Over the course of the internship I built the product's component library from scratch, then scaled it into end-to-end screens across the shopping app, SMS purchase flow, and marketing site, with the full experience scoped for a September 2026 launch.

My Role

uiux design, PRODUCT MaNaGEMENT

Collaborators

FOUNDING TEAM, engineers

Timeline

2 months (2025)

Tools

Figma, claude, linear

“how might we help retailers offload excess inventory through a flash-sale experience so effortless that a shopper can go from text message to purchase in seconds — no app, no account, no friction?”

THE PRODUCT

GotMine

GotMine turns retailers' overstock into limited, time-boxed drops that shoppers unlock over SMS. I designed the system end to end: the text-to-buy purchase flow that needs no download, the companion app that keeps shoppers coming back between drops, and the component library that let the team ship both consistently under deadline. Three goals shaped every screen:

Effortless Purchasing

Strip the flash-sale checkout down to a single SMS reply so the gap between "I want this" and "I bought this" is seconds.

Curated Discovery

Let shoppers subscribe to brands and creators so they will always be alerted of the live offers made by them.

Retained Engagement

Give shoppers a reason to open the app between drops: wishlists, referral rewards, brand and creators browsing.

To ground the product in real shopper behavior, I synthesized customer interviews, survey data, and secondary research on how deal-seekers currently discover and buy discounted inventory.

Research

Market Analysis

I benchmarked 8 indirect competitors — cash-back, earned-rewards, influencer-code, and resale models — against 2 direct competitors that are also flash sale platforms, mapping each on commitment level, seller credibility, and real user complaints.

Competitive Positioning

*size correlates to popularity (# of Appstore Reviews)

Active Platform

Passive Platform

While the market appears to be highly saturated, there is one clear gap that GotMine should intentionally fill: a resale platform that is both low commitment and trustworthy.

1

Low Commitment

Users can access flash sales in just a few clicks; no posting, engaging, or ongoing effort is required.

2

Trustworthy

Platform leverages brands and creators buyers already trust and creates opportunities to deepen that trust over time through order tracking and live action feedback.

Research

Aligning With Consumer Needs

To steer clear of potential frustrations our target users may face, I compiled App Store reviews of the 9 platforms (Cake isn’t available on the App Store) from above, taking note of what users liked, disliked, and hoped for in these services.

App Store Reviews

Direct Competitors

Indirect Competitors

Pain Points

  • High commitment platforms that require active participation

  • Inventories that feel like a dump with no curation by taste/size

  • Deals expire before shoppers realize they existed

Desire Points

  • A trustworthy, low-effort checkout

  • A clear sense of savings and reward for loyalty

Because I was the only designer on the team, I started by building a UI kit and component library, typography, color (navy/cream/mustard), buttons, cards, form inputs, nav patterns, before wireframing a single screen. That system is what let me scale from low-fidelity flows to full end-to-end coverage of the app, SMS flow, and website fast enough to hit the September launch scope, and it's what the engineering team builds from going forward.

Visual identity

Building the System, Not Just the Screens

Branding

Cream

#FCF7EB

App surface

Ink

#0F172A

Primary texts, tags

Navy

#34435B

Secondary texts, CTA cards

White

#FFFFFF

Secondary texts, cards

Mustard

#FFE36F

CTAs, highlights

Green

#3A8B4A

Positive status

Wordmark

Libre Caslon Display

Montserrat

Display 1: 28pt

Display 2: 20pt

H1: 36pt - semibold

H2: 24pt - semibold

H3: 20pt - semibold

H4: 16pt - semibold

H5: 14pt - semibold

H6: 12pt - semibold

B1: 16pt - regular

B2: 12pt - regular

Label: 10pt

UI components

Pills

Info Pill: Label

Info Pill: H6

TAG: H6

Button: H6

Copy Button: H5

External Button: H5

Cards

Live Offer

Upcoming Offers

(Feed)

(Explore)

Past Offers

Visual identity

Finding a Creative Direction

The landing page of a platform is of utter importance; the first few seconds of a user’s experience on a new platform shapes the overall conversion rate. I brainstormed 4 creative directions, each with a different goal in mind.

Flashy

Clean

Hierarchy

Engaging

The team decided on a design that emphasizes engagement.

After extensive discussion, on top of conversion rate, I kept 3 main goals in mind while designing the GotMine experience:

1

Exploration

Making exposure to new brands and creators extremely accessible to encourage high subscription rates.

2

Anticipation

Fueling users' curiosity about what and when the next live offer is launching.

3

Incentives

Creating incentives for users to consistently engage with GotMine both online and offline.

PROTOtyping

Live Offers — FOMO

Offers by brands and creators go live one at a time and users either see them under their Feed (if they are subscribed) or their Explore (if they aren’t subscribed).

PROTOtyping

Upcoming Offers — Unboxing

Compared to the singular live offer, there are much more upcoming offers throughout the platform. With the image blurred, minimal information is intentionally given about the product for a sense of mystery.

PROTOtyping

Wishlist

Shoppers can request specific products with target prices using our Chrome extension. That data flows back to our team and is shared with retailers as a live demand signal. This turns "what should we discount next" from a guess into something GotMine can actually show them, directly supporting the liquidation goal at the center of the product.

PROTOtyping

Rewards &
Referral Loop

A high-return rewards system is implemented where shoppers "Earn $20" for each successful referral. This not only creates a referral loop, attracting initial user-base upon launch, but also turns one-time deal shoppers into repeat subscribers.

Takeaways

Being the sole designer on a 0-to-1 product meant every decision, from the component library's button radius to the words in a purchase-confirmation text, was mine to make and defend. I learned how much of "product design" at an early-stage company is really systems thinking: building a library disciplined enough that screens I hadn't even scoped yet could still ship on brand and on deadline. Designing a purchase flow that lives inside a text message also pushed me to think about UI beyond the screen, tone, timing, and trust matter as much as layout when the "interface" is a string of SMS replies. This project sharpened my instinct for shipping fast without losing the shopper's trust in the process.

Based in

NYC.

SF.

Made in

China.