Project Overview

ARtist is my first independent, free project. Immediately a problem that any artist has faced surfaced in my mind:
how can I spread my message across far distances.
To address this, I created an app that blends
new technology to reshape both the artist
and art viewers’ experiences with art.

Roles

UX Researcher, UI Designer

Collaborators

Timeline

3 months (2025)

Tools

Figma, Excel

“how might we optimize our experience with art by reducing the distance between artist intention to audience interpretation, being art viewers to becoming art creators, and art creation to art presentation”

THE PRODUCT

ARtist

To optimize our experience with art, we strive to reduce all 3 distances relevant to art viewing and creating.

Artist Intention to Audience Interpretation

Being Art Viewers to Becoming Art Creators

Art Creation to

Art Presentation

Solution Impact

The interactiveness of the app can easily be adjusted to be applied to a variety of settings for greater impact or to achieve specific goals.

Enlarge to Interactive Screen

Input: Camera

Output: React to live audience movement

Visualize Large Data Sets

Input: Dynamic data

Output: Direction based on data change

Translate Sound into Art

Input: Audio frequency

Output: Frequency influences flow field

To get a gauge of the news outlet industry and Google News’ current situation, we conducted research from numerous facets. Field research gave us context into users’ general news browsing habits. Competitor analysis gave us a glance on Google News’ current position in the market. User testing gave us deeper dive into how users interact with Google News specifically.

Research

Artist Intention to Audience Interpretation

As artists dive into more conceptual and abstract themes, the gap between intention and interpretation continues to widen, especially where context is lost. Viewers now need to seek out background information to fully understand a work, but this effort can be a barrier. To close this gap, we must make artistic context more accessible, helping audiences connect with meaning without overwhelming them.

Evolution of Art

15th

16th

17th

18th

19th

20th

Now

Evolution of Film

Third Cinema

Cinema Novo

Formalism

Impressionism

New Wave

Expressionism

Surrealism

Neorealism

Cin'ema v'erit'e

Direct Cinema

1910s

1920s

1940s

1950s

1960s

Purpose of Art Viewing and Creating

Art

1

extension of language

2

expression and abstract exploration

Film

1

exploration

2

influential

Research

Being Art Viewers to Becoming Art Creators

In today’s participatory culture, people are no longer satisfied with being passive art viewers—they want to be part of the creative process. The boundary between audience and artist is dissolving, as viewers increasingly seek not just to interpret art, but to shape it. Art is no longer a finished product to be observed, but a living experience that invites interaction, co-creation, and personal expression. We crave agency—to remix, reimagine, and leave our mark—transforming spectators into participants, and ultimately, into artists themselves.

Time Line

Technical Skill Required

*Size = popularity

*Opacity = interactiveness

Interactiveness of Art Forms

Why Does Art Exist?

Art Viewers

Art Creators

Functional Purposes

Emotional Purposes

Capture memory

Capture history

Informational

Social movement awareness

Emotional resonance

Personal significance

Entertainment

Social/political resonance

Aesthetically appealing

Functional tool

Inspiration

Self-expression

Leave a mark

Call to action

Concept expression

Cultural

Persuasion

Source of income

personal connection

non-personal connection

Closing Gap Between Viewers and Creators

1

Decreasing Technicality

As art evolves, less technical skill seems to be required in creating what is defined as “art”, reducing the benchmark for one to become an artist.

2

Increasing Emotions

There are more emotional purposes to engage in art than functional.

3

Maintaining Connection

There is more reason to engage with art with personal connection which is easily achieved if they are part of the art creation process.

Research

Art Creation to Art Presentation

How much time and effort it takes for an art creator to go from idea to exhibition in comparison to how much recognition and views they receive is a balance that all artists must make. If the distance is too short, there is often minimal reward. If the distance is too long, only established artists who can afford risk-taking would have the stamina to pull through the creation process. Our solution would aim to increase exposure of smaller projects and provide resources to back up rising artists to also pursue larger, higher-commitment projects.

Evolution of Art Forms

Physical 2D

Physical 3D

Performative

Digital 2D

Digital 3D

Trending Challenges

Game Design

AI-generated

VR/AR

height = distance between creation to presentation

Time Line

Trends

1

While art forms continue to emerge, they build off of previous works which lives infinitely through present art.

2

The time needed between the art work’s creation process up to its presentation continues to decrease.

Research

Targeted User Groups

Based on research on successful museums and social media forums, I gathered 4 main user groups when it comes to the common interest of art work exploration: foreign tourists, regular visitors, art creators, and members of established art organizations. From there, I created 4 personas in correspondence for tailored design solutions.

Emily the Tourist

Joe the Enthusiast

Paris the Artist

Sam the Curator

Goal

Emily loves to solo travel. On a city walk day, she hopes to explore the local art culture but can only find nationally-acclaimed museums online.

Paris regularly posts her doodles online. She is just beginning her artistic career and she needs a public platform to store all her work.

Sam buys AR art but doesn’t have time to travel to such niche auctions. He hopes for a convenient method to grow his collection.

Joe spends hours learning about art and their stories. He has visited hundreds of museums but is never satisfied with the short labels.

Frequency

Variable

Consistent

Consistent

Variable

Constraints

Language Barrier

Limited Resources

Shorter Attention Span

Limited Resources

Financial Budget

Time Restriction

Limited Resources

Financial Budget

Time Restriction

Limited Resources

Selective Taste

Expectations

Find city walks

Immerse in local art

Explore genres

Connect with locals

Gain publicity

Enjoy art hobby

Scout talented artists

Create curations

Pain Points

Time-consumed to locate local exhibitions

Effort to navigate and figure out logistics

Effort to navigate and figure out logistics

Cost of art viewing

Sense of engagement

Gaining publicity

Accurately showcase mediums of art online

Finding arising talent and unique styles

Branching out

Focal Points

1

Limited resources

2

Financial budget

3

Lack of long-term connection

4

One-sided interactions

Design Solution

Reducing Distances

artist intention to audience interpretation

art creation to art presentation

being art viewers to becoming art creators

ARtists

Reducing Distances

Simple art work scan and upload process

Multi-location upload of art work

Creating public curation routes from existing or augmented work

Journaling page to induce artistic reflection

Simple personalized AR art creation feature

Camera view reveals documented art work’s AI-generated description and backstory

Message feature to contact artists directly

Camera view immersing viewer in AR art

Search engine with filter options

market position

Next to Our Biggest Competitors

Pathway to Visibility

Online

Museum

ARtists

Private Gallery

experienced artists

established artists

personal style

independent

rising artists

rising artists

active

trending social/political topics

all artists

Acceptance

active

digital upload

trending social/political topics

Upload work

Locate and rent desired studio

Plan gallery layout

Set up gallery

Send proposal to museum

Research museum background

Contact museum on contract details

Set up work

Public Display

Locate desired display location

Research location regulations

Decide display method

Set up display

Gain popularity

Get recommended by curator to museum

Set up account

Fill in details

Upload work

Set up personal platform

Art Work Life-Cycle

noticed by curator

next museum

sold to client

sold/downloaded

noticed by curator

noticed by curator

sold to client

sold to curator

auctioned off

storage room

taken down

self-deconstruction

stays online

stays online in multiple locations

archived

storage room

Private Galleries

Public Display

Online

ARtists

Museum

increased exposure

fixed exposure

decreased exposure

Wireframing

System Architecture

Navigation Bar

Map page

map page | creation

map page | navigation

camera page | physical art

camera page | ar art

explore page

Community page

your art page

AR Feature

Related Workshops

Pin

Any recognizable existing art work seen through the camera lens can have this feature applied. This is a simple way to make art works more engaging and to get users more involved with the process of creating art, reducing all three types of distances.

The “?” pinpoints are replaced with the AR art for locations that users have visited.

Creation

Users can create both art works and art curations. Art works are uploaded by the user themselves and curations can be a compilation of personal and/or existing art.

The camera reveals materials and techniques used by the art work and AI-recommends related local workshops where the user can learn and/or produce similar art work.

Pinned art works remain at the top of the artist’s profile and are used to grab viewers’ attention.

Map page to explore and navigate to local art

Explore page to explore global and recommended art

Camera to identify art work and open AR art discovery

Community page to connect with other artists

Your Art page to manage art work and art journaling

Once users click “Overlay View”, they are taken to the AR view where overlaid paths guide them.

To encourage in-person visits, viewers can only “Unveil” art pieces once they arrive.

As users immerse themselves in the art works, they may take pictures to journal their visit.

The AR art creation feature is a reminder for users who are more used to one-sided appreciation of art that creating art can be simple and that any art viewer can also become an art creator.

PROTOtyping

Visual Input to Visual Output

AI provides summaries with diverse news perspectives and popularity metrics for faster information acquisition and deeper insights.

Starry Night | Vincent Van Gogh

Painting

Duomo Santa Maria del Fiore

Architecture

scan art work

code initiated

code runs

PROTOtyping

AR Feature

Accessible under the camera tab, users can build off of existing art pieces and save their own abstract visuals.

Takeaways

This project strengthened my understanding of how artistic visibility is shaped by interconnected systems of access, mediation, and interpretation across public, institutional, and digital spaces. I learned to balance individual creative expression with curatorial, audience, and platform constraints, translating ecosystem insights into a cohesive, scalable framework. This project reinforced my practice of using systems thinking and human-centered design to lower barriers to participation while preserving artistic intent.