Project Overview

ARtist is my first independent, free project. Immediately a problem that any artist has faced surfaced in my mind: how can I spread my message across far distances. To address this, I created an app that blends new technology to reshape both the artist and art viewers’ experiences with art.

my Role

UX Research, UI Design

Collaborators

Timeline

3 months (2025)

Tools

Figma, Excel

“how might we optimize our experience with art by reducing the distance between artist intention to audience interpretation, being art viewers to becoming art creators, and art creation to art presentation”

THE PRODUCT

ARtist

To optimize our experience with art, we strive to reduce all 3 distances relevant to art viewing and creating.

Artist Intention to Audience Interpretation

Being Art Viewers to Becoming Art Creators

Art Creation to Art Presentation

Solution Impact

The interactiveness of the app can easily be adjusted to be applied to a variety of settings for greater impact or to achieve specific goals.

Enlarge to Interactive Screen

Input: Camera

Output: React to live audience movement

Visualize Large Data Sets

Input: Dynamic data

Output: Direction based on data change

Translate Sound into Art

Input: Audio frequency

Output: Frequency influences flow field

To get a gauge of the news outlet industry and Google News’ current situation, we conducted research from numerous facets. Field research gave us context into users’ general news browsing habits. Competitor analysis gave us a glance on Google News’ current position in the market. User testing gave us deeper dive into how users interact with Google News specifically.

Research

Artist Intention to Audience Interpretation

As artists dive into more conceptual and abstract themes, the gap between intention and interpretation continues to widen, especially where context is lost. Viewers now need to seek out background information to fully understand a work, but this effort can be a barrier. To close this gap, we must make artistic context more accessible, helping audiences connect with meaning without overwhelming them.

Evolution of Art

Evolution of Film

Third Cinema

Cinema Novo

Neorealism

Cin'ema v'erit'e

Direct Cinema

Expressionism

Surrealism

Formalism

Impressionism

New Wave

1910s

1920s

1940s

1950s

1960s

Purpose of Art Viewing and Creating

Art

1

Extension of language

2

Expression and abstract exploration

Film

1

Exploration

2

Influential

Research

Being Art Viewers to Becoming Art Creators

In today’s participatory culture, people are no longer satisfied with being passive art viewers—they want to be part of the creative process. The boundary between audience and artist is dissolving, as viewers increasingly seek not just to interpret art, but to shape it. Art is no longer a finished product to be observed, but a living experience that invites interaction, co-creation, and personal expression. We crave agency—to remix, reimagine, and leave our mark—transforming spectators into participants, and ultimately, into artists themselves.

Interactiveness of Art Forms

Why Does Art Exist?

Closing Gap Between Viewers and Creators

1

Decreasing Technicality

As art evolves, less technical skill seems to be required in creating what is defined as “art”, reducing the benchmark for one to become an artist.

2

Increasing Emotions

There are more emotional purposes to engage in art than functional.

3

Maintaining Connection

There is more reason to engage with art with personal connection which is easily achieved if they are part of the art creation process.

Research

Art Creation to Art Presentation

How much time and effort it takes for an art creator to go from idea to exhibition in comparison to how much recognition and views they receive is a balance that all artists must make. If the distance is too short, there is often minimal reward. If the distance is too long, only established artists who can afford risk-taking would have the stamina to pull through the creation process. Our solution would aim to increase exposure of smaller projects and provide resources to back up rising artists to also pursue larger, higher-commitment projects.

Evolution of Art Forms

Trends

1

While art forms continue to emerge, they build off of previous works which lives infinitely through present art.

2

The time needed between the art work’s creation process up to its presentation continues to decrease.

Research

Targeted User Groups

Based on research on successful museums and social media forums, I gathered 4 main user groups when it comes to the common interest of art work exploration: foreign tourists, regular visitors, art creators, and members of established art organizations. From there, I created 4 personas in correspondence for tailored design solutions.

Focal Points

1

Limited resources

2

Financial budget

3

Lack of long-term connection

4

One-sided interactions

Design Solution

Reducing Distances

market position

Next to Our Biggest Competitors

Pathway to Visibility

Art Work Life-Cycle

Wireframing

System Architecture

The AR art creation feature is a reminder for users who are more used to one-sided appreciation of art that creating art can be simple and that any art viewer can also become an art creator.

PROTOtyping

Visual Input to Visual Output

AI provides summaries with diverse news perspectives and popularity metrics for faster information acquisition and deeper insights.

Starry Night | Vincent Van Gogh

Painting

Duomo Santa Maria del Fiore

Architecture

scan art work

code initiated

code runs

PROTOtyping

AR Feature

Accessible under the camera tab, users can build off of existing art pieces and save their own abstract visuals.

Takeaways

This project strengthened my understanding of how artistic visibility is shaped by interconnected systems of access, mediation, and interpretation across public, institutional, and digital spaces. I learned to balance individual creative expression with curatorial, audience, and platform constraints, translating ecosystem insights into a cohesive, scalable framework. This project reinforced my practice of using systems thinking and human-centered design to lower barriers to participation while preserving artistic intent.

Based in

NYC.

SF.

Made in

China.